Tools Used:HTML5, CSS3
Collaborators: Everi Osofsky, Sarah Bien, Azer Wang
'The Attic' was created as part of Playground, Intro to Media Synthesis and Analysis' final project to create a digital playspace that explores the idea of the word "playground" while also breaking one of those rules.
Children are known for their free and wild imagination, and having a sense of apprehension and anxiety in a world they are still unfamiliar with, but are also known for brash behavior precisely due to this naive ignorance of the environment. We recreated this experience in a virtual environment without any introduction or prelude to the piece to invoke the same sense of being in an unfamiliar environment. Unsettling and unusual/unexpected content was also put to mimic the effects of having an overactive imagination, and feeling of being in a potentially hostile environment.
In order to make the environment more immersive, there are a number of events that are randomly triggered while the users are in The Attic. These include flashes of lightning that briefly brighten the room, a hand that appears outside the window and knocks, silhouettes of the two children that appear on their beds, and unsettling ambient noises like creaking and whispering.
The main objective of the environment is the puzzle that players can solve to figure out what happened to the two children that lived in the attic. The book on the table and the notes on the right wall are both clickable objects that pull up an excerpt from the boy's journal and a sequence of numbers, respectively. The two pieces of writing are related to each other, so it is up to the players to figure out how!
The Attic was showcased in Intro to Media Synthesis' Playground showcase at the end of the Fall 2015 semester, in Studio A of Hunt Library at Carnegie Mellon University. There were four stations with laptops and headphones set up for people to come and experience The Attic for themselves. The Attic is also available online, on my Github.